
Having only a master’s degree in psychology, I dived into game development five years ago. Hello everybody, my name is Slava, I’m from Russia, and I am preparing the release of the third game that I made almost alone: music is the only piece I’m not responsible for. Fearmonium is a mix of skills of self-taught artist who has received the master's degree of Psychology. The game is developed by one person - Slava Gris, inspired by music from Expecte Amour. The answer to the question: does a phobia always cause irreparable harm, or can its presence change life for better?

Memorable enemies, whose images reflect what Jimmy saw in the real world Information about the process of the formation of new phobias and the nature of human consciousness Dynamic battles with combo attacks and a variety of unique abilities Classic and hand-drawn frame-by-frame animation A huge map of Jimmy’s consciousness, woven from abstract images and half-forgotten memories Will the clowns be able to supplant all objective fears of Jimmy and take the place of his main horror? Their images secured by support of Depression are making their way into the depths of his consciousness through the nightmare, meeting Jimmy’s memories on their way, anxieties and bright images.

The whole game will unfold in the inner world of a boy who once saw several clowns at a fair. Start the game as the usual unpleasant memory and reincarnate into a real phobia by breaking through the most hidden corners of consciousness of Jimmy. Fearmonium is a psychedelic action-platformer where suspense intertwines with humor.
